![]() Only, when Archer arrives, it’s nothing but a desolate husk, with dead bodies strewn everywhere. The Helios was created by famed engineer Nikola Tesla as a haven for inventors and futurists to continue their designs without interference from the outside world. You play as Rose Archer, a journalist who is invited by her sister Ada to a gargantuan cruiseliner called the Helios. ![]() Now, the thing about marketing yourself on the basis of exclusive titles is that they have to be worth it, which brings us to Close to the Sun. If we are going to praise Sony for its exclusives this generation, then we cannot chastise Epic Games for doing the same, whether that’s for indie titles like Close to the Sun, or mainstream releases like Borderlands 3. And, so long as there are no subscription fees, there is nothing inherently wrong with a video game company having its own IPs. Like with every other industry, we need competition. #The end of the sun game PcYes, it will be annoying to have yet another application take up space on your personal computer, but considering the progression of PC gaming technology as a whole, this is a minor issue. Fans will see (and vocally make it clear) that these should be consistent norms across the board, resulting in eventual changes. The addition of new client services like GOG Galaxy and the Epic Games Store, as well as the continued growth of older platforms like, can only help to better this distribution medium as a whole due to the new advantages each one can bring (like GOG games being DRM-free). The fact is Steam has developed a lot of problems due to it being the primary online storefront for digital video games. ![]() I wouldn’t put myself in the same bin as a Laissez-faire capitalist, but it is true that competition needs to exist in order to help keep companies in check. To start with, I thought I’d give my own thoughts on the Epic Games Store, because I’ve seen a lot of hate directed towards its existence and, by extension, its own IPs (including Close to the Sun). The question is, does any of this matter overall? Is Close to the Sun its own fun and unique experience, or does it try too hard to be something it isn’t? The short answer is that it kind of works, though it also has its limitations. Both take place in a desolate aquatic cityscape where scientists and entrepreneurs have been allowed to work without the limits imposed by governments or society both settings are occupied by ghosts from the past both have you traverse deeper into this abyss whilst being guided by a person speaking over a radio, and there are even some analogous storybeats that I’ll avoid talking about for fear of spoilers. Yet, as I actually played through the game, I admittedly found my knee-jerk defense of Close to the Sun to slowly erode due to the surprising number of similarities it ended up having with BioShock. ![]() ![]() And, even if there was a connection, I’ve always said that there’s absolutely nothing wrong with a creator paying homage to another property, especially one as universally popular and influential as Irrational Games’s magnum opus. The comments reeked of comparisons to BioShock, as though that was the only video game to ever utilize an Art Deco aesthetic (or to feature a protagonist entering a haunted labyrinth for that matter). When I read the initial reactions to the launch trailer for developer Storm in a Teacup’s title Close to the Sun, I was disappointed. ![]()
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